Posted by Nima on July 3rd, 2008
An inside tip that we have received from an anonymous user has told us that Microsoft will be showing their Wii-mote killer at E3 this year. The idea of the product is to match and better the capabilities of the Wii-mote. The controller reportedly features four face buttons, an analog stick, a microphone, and possibly integration with the Xbox Live Vision Camera.
It has been reported that Microsoft wants to release this by year end, so there is a possibility of this being shown at E3 or even the Tokyo game show.
Now we are not saying to take this for the truth because the person is anonymous, but if it comes true then however he/she (or alien) got the information thank you. I am looking forward personally to see what Microsoft has to offer at E3 other than games and there are reports of Sony doing their own Wii-mote killer, so we might even see that at E3 this year also.
E3 is going to be so much better than last years, I can tell you that.
Keep it on MicroTechXP and we will keep you updated at E3 and as soon as more information pops up about this.
Image is just a sketch that MTVNews has.
Posted by Nima on July 3rd, 2008
Now our source is really sticking her/his/its neck out.
As we told you earlier, our inside woman/man/thing got hold of some pretty exciting news.
News that Bungie was already hard at work developing what will be Halo 4.
Now we’re told that this will be announced officially at E3.
The prior news was probably like a weatherman predicting a hurricane “sometime somewhere.” This starts the ticking clock for what would end up being a pretty big deal. Halo 4. E3.[Sarcasticgamer]
Posted by Nima on July 3rd, 2008
Intel expects to see Moore’s law continue for the near future and also plans for its x86
processor architecture to extend across everything from small embedded devices right up to supercomputers, according to the head of its Digital Enterprise group, Pat Gelsinger. However, programming techniques are going to have to evolve to make better use of many-core chips.
Speaking at a briefing to mark Intel’s 40th anniversary, Gelsinger gave his predictions for the future of computer technology, focusing on the key areas of Moore’s law, many-core chips, the Intel architecture (IA), and visual computing. Gelsinger said that Moore’s law would continue to extend into the future, and said that Intel has a roadmap for 32nm, 22nm and 10nm chips.
“I can recall in the past we thought reaching 1 micron (1 micrometre) would be hard,” he commented, adding that as each milestone was reached, the way ahead became clearer, despite predictions that Moore’s law was running out of steam.
View: The full story @ vnunet
Posted by Nima on July 3rd, 2008
An interview over at Gamespot with FIFA Soccer 09 producer David Rutter has revealed new information about the upcoming sports game. 30 leagues and 40 national teams are at your
disposal this year, while the magic number of 250 key changes as reported before remain true. Highlights of upgrades from the previous year include improvements in “responsiveness, physical play and their affect through attributes, plus the AI.” Different types of players are less homogeneous and you will have to utilize different types of players to achieve victory.
A Custom Team Tactics mode will be introduced where 11 sliders or criteria will allow you to determine how your team will play. There is also a promise of 140 attacking and 40 defensive options. The ever-popular Be A Pro career mode will allow you to play unlocked, meaning one has the option of a change of position and still gain experience. Friends can likewise choose to act as a teammate or opponent to the player in this mode. Lastly, Rutter promises a to talk about “a game mode exclusive to that system,” referring to the PS3, later in the year. We’ll keep you updated as details of the mode becomes available. [PS3Fanboy]
GS AU: Will there be any differences between the PS3 and 360 versions of the game? Which one was easier to work on?
DR: There will not be any differences in the way the game plays on PS3 and Xbox 360. They will be identical playing games. However, PS3 will have a game mode exclusive to that system which we’ll talk about later in the year.
We have an extremely talented group of individuals who work on each platform and there are challenges to overcome on any platform to make sure the people who purchase the game have the best experience possible. So I wouldn’t say that one console is easier to work on I would just say they are different.
Posted by Nima on July 3rd, 2008
Intel expects to see Moore’s law continue for the near future and also plans for its x86 processor architecture to extend across everything from small embedded devices right up to supercomputers, according to the head of its Digital Enterprise group, Pat Gelsinger. However, programming techniques are going to have to evolve to make better use of many-core chips.
Speaking at a briefing to mark Intel’s 40th anniversary, Gelsinger gave his predictions for the future of computer technology, focusing on the key areas of Moore’s law, many-core chips, the Intel architecture (IA), and visual computing. Gelsinger said that Moore’s law would continue to extend into the future, and said that Intel has a roadmap for 32nm, 22nm and 10nm chips.
“I can recall in the past we thought reaching 1 micron (1 micrometre) would be hard,” he commented, adding that as each milestone was reached, the way ahead became clearer, despite predictions that Moore’s law was running out of steam.
View: The full story @ vnunet